Eq2 Crafting Programs
Let’s see if I can’t keep this from weighing in at over 10lbs of pure wordage. This part will deal with the actual process of making things in EQ2. (Actually, having hit the 1800-word mark, this part will deal with preparing to make stuff. The actual making part comes next.
I’m doing this to save your sanity and mine!) It is aimed very much at the novice, and I doubt seasoned EQ2 crafting vets will get much from it. So don’t even read it; go on, shoo! Oh, okay, you can stay. Cricbuzz Download For Java. But be quiet in the back row there. Different specialised crafters will use different skills (artificing for a jeweler vs artistry for a provisioner), but the basic process is the same for all recipes and all professions.
Note, this does not include the secondary professions — transmuting and tinkering — since those do work a little differently, and are levelled very differently. Step 1: The Crafting Station You can’t craft in EQ2 unless you’re standing near a crafting station, and by near I mean “pretty much on top of”; and each recipe requires a specific crafting station to make. Food and drink are usually made on a “stove” of some kind (the actual name of the station may vary depending on whether you’re doing a quest and are using a tree stump to brew beer or whether you’re just making stuff in the comfort of your local crafting area); jewellery is made on a work bench, metal armour and weapons are made at a forge, clothing and leathers are made at a sewing table, woodworker and carpenter products are mostly made at the woodworking table, while sages use a desk to make their spells and alchemists use chemistry tables. Now, just because you mostly make stuff at a given station doesn’t mean you’ll only make stuff at that station: weaponsmiths get a few leather recipes (whips, woo!) which are made at the sewing table, and carpenters get rugs (sewing) as well as chandeliers (forge) that aren’t made at their primary station. Similarly, most of the time a given crafting profession will use their primary crafting skill (aka technique). For reasons that predate the current crafting system, the names of the skills you use don’t match the names of the professions, so here’s a list of the professions and their primary skills: Provisioner (artistry); Carpenter (sculpting); Woodworker (fletching); Tailor (tailoring); Armorer (metal shaping); Weaponsmith (metalworking); Sage (scribing); Jeweler (artificing); Alchemist (chemistry).
There are other crafting skillsets floating around in game that you may use from time to time, including geomancy, binding, and others. These do not come into play for normal crafting anymore, however, and are used mostly in places where you’re asked to make cross-profession or cross-school stuff (like the faction work you have to do before you can start the crafter epic). If you click on a crafting station the tradeskill interface window will open, showing you a list of all learned recipes that you can use with the selected station. Each recipe has a corresponding icon, name, level (in parentheses) and relative difficulty with respect to your crafting level. Hovering over the icon for one of the recipe entries will pop up the box you see in the screenshot below. Essentially, yes. Crafters used to use a variety of skills to make resins/washes/oils and to make various subcombines, none of which are used anymore.
I’m not sure that’s THE reason, though. I suspect part of it was to add depth to the system, though as with many other things in EQ2 what it really added was confusion.
May 28, 2009 I know that UI programs such as EQ2 Maps and log parsers such as ACT are legit. Edge Of The Empire Suns Of Fortune Pdf Torrent on this page. However, recently the topic of crafting 'bots' or automated crafting programs came up. This Everquest 2 Crafting Bot is a very smart tradeskill bot that is easy to use and set up.