Latinvfr Ksna
Mar 05, 2013 Review of LATINVFR – SAN DIEGO KSAN v1.11 for FSX BY desjardi, Tuesday, 5 March 2013 @ 22:15 San Diego International Airport, ICAO: KSAN, is a public airport located approximately 3 mi from downtown San Diego in California.
Orange County is the third most populous county in California, with more than 3 million people and the 6th most populous in the US. Its airport John Wayne International airport handles almost 10 million passengers per year, making it the second most important in the region after LAX. • KSNA (SNA) John Wayne International airport completely modeled with significant attention to detail. • Texturing in HD mapping for all buildings, shading and occlusion (texture baking) effects on all buildings. • Custom reflection maps and customized global environment map (FSX) • Surroundings extremely detailed.
• Downtown Irvine, Newport Beach area buildings (optional) • Skyscrapers with land able helipads. • 14 square miles of optional photo scenery with hundreds of hand placed autogen. • Ability to remove and add optional scenery for compatibility with other addons. • Scenery configurator. • Custom animated (CTRL+J) jetway and static. • High resolution ground textures / Custom runway textures • Static GA aircraft.
• Fully AI traffic compatible. • Excellent night effects. • Inclusion of manual in PDF format. • FSX, FS2004, Prepar3Dv1 and Prepar3Dv2 support. KSNA - John Wayne Airport, Anaheim, CA recently updated for P3D version 3.x is another great job by LATINVFR! I love their work, particularly this airport, which I fly out of a great deal.
The terminals have a distinctive curved roof design, and you can even see reflections in the terminal windows! A terrific job and at a very reasonable price point! Small 'quirks' I'm sure they will resolve soon, the taxiway signs on taxiway A (the east side where the big birds are) extend too far into the actual taxiway and should be moved more towards the grass in the center and out of the way of taxiing aircraft. Also, as you approach the airport, the buildings off the airport grounds but just beside it are 'flattened' in other words they don't stand up as they should, they appear to be 'orthographic' which is a buzz killer when you are on short final. I noticed this problem flying Prepar3D version 3.1 with ORBX Global, Vector, and Southern California all installed updated and active. If I untick the LatinVFR airport in P3D scenery library, then the flattened buildings issue goes away. So hoping LatinVFR will take note and release a fix for this small but important 'wish' item:D Still and all, I love the airport and would not fly P3Dv3 without it!
One of the best sceneries on the market. The ground work LatinVFR did here is simply amazing, taking into account a very good scenery performance. Hundrieds of custom ground signs, all with a realistic dirt, look simply marvelous. Lighting of the airport is very realistic as well - there are even animated holding point lights (2 types). The terminal is designed in a very advanced way, including interiors in some parts of it.
The version with static AC features many GA and BJ aircraft standing on parking positions. There is a custom mesh designed for the nearby roads. Advanced Java Mcq Questions With Answers Pdf on this page.
The scenery area is also very large, especially on runway headings; all with custom buildings mixed with well-placed autogen buildings. There are tones of custom airport vehicles. The level of detail here is really gorgeous, every little airport structure is modelled in a quality way. There is also a configuration app that allows you to switch on/off certain elements of the scenery. 5* are fully deserved by this product. KSNA - John Wayne Airport, Anaheim, CA recently updated for P3D version 3.x is another great job by LATINVFR! I love their work, particularly this airport, which I fly out of a great deal.
The terminals have a distinctive curved roof design, and you can even see reflections in the terminal windows! A terrific job and at a very reasonable price point! Small 'quirks' I'm sure they will resolve soon, the taxiway signs on taxiway A (the east side where the big birds are) extend too far into the actual taxiway and should be moved more towards the grass in the center and out of the way of taxiing aircraft. Also, as you approach the airport, the buildings off the airport grounds but just beside it are 'flattened' in other words they don't stand up as they should, they appear to be 'orthographic' which is a buzz killer when you are on short final. I noticed this problem flying Prepar3D version 3.1 with ORBX Global, Vector, and Southern California all installed updated and active. If I untick the LatinVFR airport in P3D scenery library, then the flattened buildings issue goes away. So hoping LatinVFR will take note and release a fix for this small but important 'wish' item:D Still and all, I love the airport and would not fly P3Dv3 without it! Mitsubishi Hs U448 Manual : Free Programs on this page.